I'm always surprised when I'm reminded how many people have worked on it - around 400 people. And this speaks to the colossal project it's been. It's a box of chocolates that never seems to run out. Its headlines will depend on your actions there, and in some cases, even the interviews you give.īaldur's Gate 3 always seems to have a surprise ready. There's the darker second act I mentioned above, and the climactic third act in the eponymous city of Baldur's Gate - a place so dense with systems it's got its own newspaper that reacts to you. We've only ever seen one act, and there are two more. I loved it for many reasons but primarily because it reminded me there's still so much we don't know about Baldur's Gate 3, despite it having been available in early access for nearly three years now. Seriously I offed a major companion at the beginning of the game and that's it for me now - they're dead forever. ![]() I saw the game revel in gore through a headline-grabbing Dark Urge origin players can choose to play with, although it's not recommended for first-timers because, at certain points, The Dark Urge will take over your character and make you do horrendous things that will change your playthrough irrevocably. I saw the game transform into a horror not far removed from Silent Hill, in an eerie Victorian-style hospital where nurses with rotten faces cooed around a grotesque surgeon who had scalpels for fingers and torture on his mind. I saw sides to Baldur's Gate 3 last week - at an event for the launch version of the game (due 3rd August on PC) - I didn't realise were there.
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